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Metal Gear Solid 5 The Phantom Pain Walkthrough Part 1 – First 3.5 hours! (MGS5 Let’s Play Gameplay)


Metal Gear Solid V: The Phantom Pain Gameplay Walkthrough Part 1 – First 3.5 Hours! (MGSV PS4 Let’s Play Gameplay Commentary)

Series Playlist: http://bit.ly/1LMWIdF

Metal Gear Solid 5 The Phantom Pain Walkthrough! Walkthrough and Let’s Play Playthrough of Metal Gear Solid 5 The Phantom Pain with Live Gameplay and Commentary in 1080p high definition at 60 fps. This Metal Gear Solid 5 The Phantom Pain walkthrough will be completed showcasing every level, mission, boss, and story ending.

Story Plot

In the aftermath of the events of Ground Zeroes and the destruction of Militaires Sans Frontières (commonly abbreviated as MSF), Big Boss (Kiefer Sutherland/Akio Ōtsuka) falls into a coma. Nine years later, he awakes and helps lead a new mercenary group, Diamond Dogs. Adopting the codenames “Punished Snake” and “Venom Snake”, he ventures into Afghanistan during the Soviet–Afghan War and the Angola—Zaire border region during the Angolan Civil War to track down the men responsible for MSF’s destruction. Along the way, he becomes reacquainted with his former rival Ocelot (Troy Baker/Satoshi Mikami) and encounters Quiet, an assassin with supernatural abilities. While he and Benedict “Kazuhira” Miller (Robin Atkin Downes/Tomokazu Sugita) are initially driven to exact revenge, Snake soon unearths a plot by the Cipher organization to develop a new model of the Metal Gear system known as the ST-84 “Sahelanthropus”.


In The Phantom Pain, players take the role of Punished “Venom” Snake (also known by his alias Big Boss) in a massive collection of open-world environments. The gameplay elements were largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected. Included in Snake’s repertoire are binoculars, maps, pistols, assault rifles and explosives. Following one of the series traditions, The Phantom Pain encourages players to progress through the game without killing, using non-lethal weapons such as tranquilizer darts to subdue enemies. Players may traverse the game world with vehicles such as cars and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous, players can opt to scale a rock face as a short cut. They may also call for friendly helicopter support against enemy soldiers in a combat alert or send commandos to scout a target area. Snake can also call on AI companions—including Quiet, a female sniper with supernatural abilities; D-Horse, a horse with a customizable saddle for carrying more equipment in the field; D-Walker, a manned, highly agile mobile weapons platform that can provide heavy weapons support; and DD, a trained wolf acquired on the battlefield of war-torn Africa as a pup and trained on the new Mother Base—to assist him in the field. The companions’ abilities and their effectiveness will depend on the player’s relationship with them.

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Developer: Kojima Productions
Release: September 1, 2015
Genre: Stealth, Action Adventure
Platforms: PlayStation 4 (PS4), PlayStation 3 (PS3), XBOX 360, XBOX One, Windows PC
Publisher: Konami

Metal Gear Solid 5 The Phantom Pain Walkthrough Part 1 - First 3.5 hours! (MGS5 Let's Play Gameplay)


  1. Not sure why people are complaining in comments when this game is a stealth game and has points for being stealthy and not killing everyone. You did fine Tetra, don't listen to the weirdos.

  2. ok so I'm want this game but I want to play them in order and I have mgs for the ps on ps3 mgs 2 mgs3 and mgs v ground zeros anyone know any other games that I need for this series ?

  3. Hideo Kojima should have stuck to his original plan of making Metal Gear Solid 5 about The Boss and the Cobra Unit during the battle of Normandy in WW2. Since they're the ones whom supposedly won the war for the US, imagine the powerful narrative Kojima could have worked with. Not to mention the interesting backstories they could have done for each member of the Unit.

    The Phantom Pain was average at best, but was it truly a captivating game? I found myself thinking it was dragging on for a while with repetitive gameplay and a stale plot. Telling us who was in the mission before each mission? Surprising. Replaying the same missions in the primary story? Innovative. The Parasite Unit with no backstory at all and literally no communication with Skull Face, Venom Snake, Ocelot or any major characters? Fascinating.

    The only part of the game that kept me interested was the cassette tapes because they went into detail about Venom, Ocelot, Miller and more importantly, Skull Face and Major Zero, even though there were plot holes scattered throughout. Oh yeah, and that brings another aspect to mind: the cassette tapes. What a terrible way to narrate a story. But I guess they had that purpose because the actual gameplay and cutscenes couldn't serve any justice at all.

    There was never any story to be told after the events of Peace Walker. That's something you'd just save for a cutscene or two for Metal Gear Solid 4 when one of the characters would reflect back on the past. I mean, really… Venom Snake was the medic on the helicopter and fought Solid Snake in the first Metal Gear? The real Big Boss was hiding out making his Outer Heaven? Ocelot saying to Miller at the end, "oh, I guess we'll be enemies one day!" just for the sake of not contradicting what happens in MGS1? Give me a break. And don't even get me started with the appearance of Colonel Volgin. "Living on through the vengeance he has for Big Boss." My goodness, what were you thinking, Kojima?

    Don't get me wrong, I'm a huge MGS fan and have always appreciated the franchise, even the spinoffs like Acid and Portable Ops, but I have no idea what The Phantom Pain was other than a complete waste of time and potential.

  4. How long did it take for him to realize he could go right to the ACC without calling the chopper? Took me a couple of hours 😛

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